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Production control room · Neo Tokyo

Qurmmius Forge — Build the next heist.

Forge is where Fried Chikkenz: Heist in Neo Tokyo gets made. One crew, one source of truth: canon, character bibles, ten seasons of story, manga pages, anime proof clips, card-game assets, and the exports that ship it all.

forge://neo-tokyo/controlONLINE

crew@forge:~$ forge status --universe fried-chikkenz

Seasons
10
Episodes
240
Pipelines
7
  • [ OK ]canon.lock verified · 0 contradictions
  • [ OK ]bible: 38 characters synced
  • [LIVE]S03E07 storyboard in review
  • [WAIT]manga ch.12 inks · 14/22 pages
  • [ OK ]anime proof clip_0419 rendered
  • [INFO]cards: 120 assets queued for export
Canon integrity100%
Season 3 outline72%
Launch export41%

crew@forge:~$

01What Forge manages

Every piece of the heist, from first sketch to final drop.

A universe this size falls apart when it lives in scattered folders. Forge keeps the story, the art, and the game in one control room, so a change to canon reaches every page, clip, and card that depends on it.

  • 01

    Canon

    Locked lore, timelines, and rules of the city. Every change is reviewed before it becomes truth.

  • 02

    Character bibles

    Voices, motives, rivalries, and model sheets for every member of the crew and every rival who wants them gone.

  • 03

    10 seasons · 240 episodes

    A full-run plan: arcs, beats, and cliffhangers mapped across ten seasons of twenty-four episodes.

  • 04

    Manga pages

    Thumbnails to finished inks, tracked chapter by chapter and page by page.

  • 05

    Anime proof clips

    Short animated proofs that test tone, motion, and timing before full production.

  • 06

    Card-game assets

    Card art, stats, and rules text pulled straight from canon so the game never drifts from the story.

  • 07

    Launch exports

    Packaged, versioned deliverables ready for print, streaming, and storefronts.

02Core modules

Three modules. One crew.

MOD-01

Canon Control

The single source of truth for Neo Tokyo. Lore entries, character bibles, and the 240-episode plan stay cross-linked, versioned, and checked for contradictions.

  • Versioned canon with review gates
  • Living character bibles
  • Season and episode beat boards
MOD-02

Manga & Anime Proofs

Move panels and motion through one pipeline. Track every manga page from rough to ink, and line up anime proof clips against the scripts they come from.

  • Page-by-page chapter tracking
  • Proof clips tied to script beats
  • Side-by-side review notes
MOD-03

Playable Worlds

Turn story into play. Card-game assets draw names, art, and abilities from canon, then package with every other deliverable into clean launch exports.

  • Card art and rules synced to canon
  • Deck and set planning
  • One-step launch exports

03The long game

10 seasons. 240 episodes.

The whole run, planned on one board. Each cell is an episode; each row is a season of twenty-four.

  • Canon locked
  • In production
  • Outlined
  • Concept
  1. S01
  2. S02
  3. S03
  4. S04
  5. S05
  6. S06
  7. S07
  8. S08
  9. S09
  10. S10

■ S03E07 is on the review desk now.

The city is waiting

Step into Neo Tokyo.

Meet the crew, walk the streets, and see what the Forge is building.